Software

Training

Autodesk Maya is world class animation software used in big Hollywood movies. I taught students in high school how to harness the power of 3D.

When artists want to make jaw dropping visual effects or create worlds in 3D for their animated characters to inhabit they go to Maya. The challenge that so many beginning artists face is the complexity of the software. All of the tools are there, everything you need in one package. The problem is when you open up the software, it isn’t clear how to start. Its not your iPhone. Students need training, and many artists quit before they reach any success because the learning curve is just too steep.

Sounds like the perfect job for a learning experience designer! I took great pleasure in taking something that was unusable for students and created a path that allowed learners to be successful from day one.

You might ask, “How does one design an experience for really difficult software? Where do you even begin?” You start with a destination. Determine where you want a student to be at the end of the day or end of the quarter and work backwards. What are the skills needed to reach that destination? In what order do those skills need to mastered? Once you have a list of skills you can determine projects and exercises that allow the student to learn the tasks for themselves. True learning happens through doing. That means cutting out the long lectures. Shorts demos to get the student started and then let them try things out!

 

Lets get back to Maya. When I created the learning path for students their had been others that came before me but no one had really tackled a younger demographic. This meant that I had to dive deeper into the experience of the student. Techniques that were obvious to professionals needed to be explained in great detail for the beginning artist. What this meant for the lessons from a practical perspective was assuring that each individual skill could be practiced and tested. I could check for understanding before moving on. Here’s an example:

When working in 3D you have a virtual camera. Camera navigation is something that is usually glossed over in training. For my students I knew they would need more support. So I created and exercise that had different colored cubes with numbers on them. After showing them how to navigate I would ask them to move their camera to a specific color and number. If the student did this with ease they could move on to the next lesson. If they struggled I could see it immediately and provide more support. These small exercises are the building blocks learners need to be successful. By going deeper into the student experience I was able to make this powerful but difficult to use tool accessible to all learners.

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If you'd like more information about this project or any other project please send me an email and I'd be happy to answer your questions.